Portfolio

Theatre of Evolution

Completed desktop game
Team size: 9
Duration: 4 months
Role: Game Systems Designer

Theatre of Evolution was a small team project that 8 students and I from UTDallas worked on over the course of a semester. It is a 4 player, turn based, combat focused 4X game (think Civ but the only way to win is to destroy your opponents).

 NOTE:  Screenshots reflect the work of the entire team

Responsibilities:

  • Research Tree Design / Implementation
  • Drag and Drop Move / Attack Controls
  • Tutorial
  • City Territory Boarders
  • Next Unit Selection
  • Game Event Log
  • Notification Prompt Sidebar
  • Research Complete Alert
  • Main Camera Controls and Auto Camera Panning
  • Audio Implementation
  • Unit Outlines, Shadows and position modifiers
  • General Bug Fixes, General Programming, Countless Optimizations


GeoDash

Completed mobile game
Personal Project using Unity3D

GeoDash is a geometric themed, infinite runner I released on the Google Play Store. With the initial goal of optimum mobile performance, GeoDash runs 60fps on almost any mobile device.

Features:

  • Local High Scores
  • Online leaderboards
  • Google Play Achievements
  • Mobile Ads
  • Accessibility mode
  • Custom Music/ Sounds


Deflect

Completed mobile game
Personal Project using Unity3D

Deflect is a progressive challenge with multiple ways to engage the player with the same mechanic. Deflect was one of my first medium scale games to be published on the Google Play Store.

Features:

  • 3 Survival levels, 12 Challenge levels and an infinite Blitz mode
  • Online leaderboards
  • Google Play Achievements
  • Mobile Ads
  • Multiple input methods
  • Custom Music/ Sounds


E.M.I.T

Completed windows game
Personal Project using Gamemaker
Free Download (Windows)

EMIT is a momentum based trajectory game designed to challenge the players spatial awareness and understanding of physics.


3D Modeling, Environment and Level Design

-Autodesk Maya / Unity3D
Environment Demo Download

 From layout, textures, lighting, ambient sound and atmosphere, I love to create 3D environments. With my eye for detail, I make sure every detail is in the right place and that the entire scene has presence and feeling.

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“Eric Larson is a young game developer in the DFW area. My team needed some training on a Game Engine Software and we brought him in as an expert. Because of his involvement the training was a tremendous success. I highly recommend him for any work revolving around 3D asset development and Game Design.”

-Conley Dunlap
Media Arts Program Coordinator
Art Institute of Fort Worth